Google Model Releases, Tracked
14 releases across 8 models tracked from July 21, 2026 to September 2, 2026. Updated as new Google releases are covered.
- News BriefGemini Omni 1.1 FlashGoogle Releases Gemini Omni 1.1 Flash with 40-Second Video Extensions and 4K Upscaling
Google has launched Gemini Omni 1.1 Flash into General Availability, introducing 40-second video chain extensions, first-and-last frame controls, and a $0.03/s draft pricing tier.
- Hands-on TestGemini 3.8 FlashI Gave Gemini 3.8 Flash High Thinking Effort to Build a 3D Open-World Survival Game — It One-Shoted 1,708 Lines
Google's Gemini 3.8 Flash under high thinking effort generated a complete 1,708-line 3D open-world wilderness survival game in a single HTML file on the first attempt — featuring 2D Simplex noise terrain, dynamic biomes, unprompted Web Audio sound synthesis, a 6-slot hotbar, and full day/night lighting cycles.
- News BriefGemini 3.8 FlashGemini 3.8 Flash Hits 71% on DeepSWE — And Its Cyber Twin Is Government-Only Again
Google released Gemini 3.8 Flash on September 2, 2026 — a 5.7-point jump over 3.7 Flash on autonomous software engineering at the same introductory price. A restricted Cyber variant, available only through the new Fairwind Program, targets government and critical infrastructure operators for agentic vulnerability remediation.
- News BriefGoogle Expands Antigravity Agentic Platform to Enterprise Subscriptions
Google announced the expansion of Google Antigravity to enterprise customers on August 20, 2026. The agentic development platform is now integrated into eligible Gemini Enterprise app subscriptions, offering administrative spend controls and extensions for VS Code.
- News BriefGemini 3.7 FlashGemini 3.7 Flash Doubles Coding Performance Over 3.6 Flash at Half the Price
Google released Gemini 3.7 Flash on August 13, 2026 — a post-training update to its mid-tier workhorse model that doubles DeepSWE scores and nearly triples AutomationBench performance over Gemini 3.6 Flash, while launching at introductory pricing of $0.75/$3.75 per million tokens through the end of 2026.
- Deep DiveGemini Robotics 2Google Just Gave Robots a Brain and a Body: Gemini Robotics 2 Ships Whole-Body Control
Google DeepMind's Gemini Robotics 2 suite — announced July 30 — is the first publicly documented system to put a single AI policy in charge of a humanoid from feet to fingertips. The Embodied Reasoning model (ER 2) is available now in AI Studio. The full-body VLA and On-Device 2 are restricted to early-access partners, including Apptronik, whose Apollo 2 is the primary demo platform.
- News BriefGemini Robotics 2Google Gemini Robotics 2: Whole-Body Humanoid Robot Brain Released
Google DeepMind released Gemini Robotics 2 on July 30 — a three-model suite for humanoid robot control. Gemini Robotics ER 2 is publicly available via AI Studio; the full-body VLA and On-Device 2 models are restricted to early-access hardware partners including Apptronik.
- News BriefGemini 3.6 FlashGemini's Managed Agents API Now Runs Jobs in the Background and Connects Directly to Remote MCP Servers
Google updated the Managed Agents feature in the Gemini Interactions API with two production-readiness upgrades: asynchronous background execution (jobs that survive dropped connections) and native remote MCP server support (no proxy middleware required). Gemini 3.6 Flash is now the default model powering both.
- Hands-on TestGemini 3.1 ProGemini 3.1 Coding Test: I Built a 3D WebGL Racing Game in Three.js — AI Added Audio Synth & Minimap Nobody Asked For
A hands-on Gemini 3.1 Pro benchmark: acting as an AI coding assistant, it generated a 1,421-line Three.js WebGL racing game in one shot — complete with a procedural Web Audio engine synth and canvas minimap that were never in the prompt. Five follow-up fix rounds to reach launch-ready. Full prompt, fix log, and playable demo inside.
- Hands-on TestGemini 3.1 ProGemini 3.1 Pro Coding Test: I Built a 3D Dungeon Crawler in Three.js — Three Rounds, Three Bugs, Three Real Fixes
A hands-on Gemini 3.1 Pro coding test: high thinking mode one-shot a good-looking 3D roguelike dungeon crawler in Three.js — full HUD, minimap, lighting, weapon view — but it took two more rounds of bug reports to get from 'looks great, can't move' to actually playable. Full prompt and every round inside.
- Hands-on TestGemini 3.6 FlashI prompted Gemini 3.6 Flash to build a 3D voxel survival shooter — controls were inverted on low effort, solid on high
Gemini 3.6 Flash generated a complete first-person 3D voxel survival shooter in a single HTML file via Antigravity. Low effort shipped with inverted mouse controls; high effort fixed it one-shot and added a working gun with recoil animation. Full prompt and breakdown inside.
- News BriefGemini 3.6 FlashGemini 3.6 Flash Ships Cheaper and Faster, But Not Smarter
Google released Gemini 3.6 Flash alongside 3.5 Flash-Lite and 3.5 Flash Cyber — matching its predecessor's intelligence score but cutting cost and output tokens, while the promised Gemini 3.5 Pro remains in partner testing.
- News BriefGemini 3.5 Flash-LiteGemini 3.5 Flash-Lite: Google's Cheapest Model Undercuts 3.6 Flash by 5x on Input
Google released Gemini 3.5 Flash-Lite alongside 3.6 Flash — a budget model at $0.30/$2.50 per million tokens built for high-volume, low-reasoning work, with a full 1M-token context window.
- News BriefGemini 3.5 Flash CyberGoogle Built a Vulnerability-Hunting AI and Locked It Behind a Government-Only Pilot
Gemini 3.5 Flash Cyber finds, validates, and patches software vulnerabilities faster than Google's mainline Flash models — but it's restricted to governments and trusted partners, with no public API or pricing.